Thursday 10 October 2013

dm_jaeger

Half Life 2 Map: Dm_Jaeger

Hi guys, here is my map, as entered into the hl2dmu mapping competition with a few changes following feedback.dm_jaeger_rc4 - 


Download Here

It's a map based on a construction yard, the building is half-way through completion.  It's a medium sized map, and while there are separate parts of the map, these blend into eachother - there is only one enclosed space in the map (the basement).I spent alot of time assembling and editing photos for the building textures, as I wanted to create a level of realism.  The buildings were based on the city of leeds in england.



I also got to use alpha blend textures for the first time, so I could blend areas of concrete floors with sandy areas without having to use two brushes.



There have been 3 changes, added a staircase to cover 3 floors of the map, opening up the central part of the map:



A new passage on the right side of the screen below (Previously a dead end).





Heightened cubemaps featured in this map, allowing reflections to be seen in high detail on the building windows:



Also increased lightmaps were used in the basement area to increase detail on shadows with bright lights:



Whilst building the surrounding map I noticed some resemblance to a place of some significance in the town of nottingham.

Nottingham victoria station, now demolished and in place a shopping centre, was built in an excavated space, so I decided I would try to give the impression by creating some arches that my construction took place within a former rail station.



The third change was an addition of a break-out space for the builders, in the form of a porter cabin.  Thanks to gtamike for this suggestion.





Hope you like!



No comments:

Post a Comment